Nevertheless, the morality system and the story's shortcomings are lessened somewhat by Lies of P's setting and fantastic sense of place. Neowiz says there are three different endings to unlock, which are affected in some way by how honest you are, but aside from attaining different rewards, it's tough to say how much of the game is impacted by your choices without replaying the whole thing again. I won't spoil the changes I encountered but overall the mechanic didn't feel well used. Every time you lie, P's springs react-he becomes more human-so I exclusively lied throughout my playthrough to see what effect this would have on either the story or gameplay. The decision you choose will mostly depend on which branching path you're eager to see play out. One such example lets you ease a dying mother's worry by telling her that her (dead) child is still alive and well, so these choices aren't particularly difficult to make. The lies you tell are almost never hurtful or deceitful you lie to provide comfort rather than confront someone with an uncomfortable truth. Puppets can't lie-it's baked into their programming-but as we all know, Pinocchio is special in this regard. Lies of P also features a morality system that occasionally asks you to make a choice between two options: Tell the truth or lie. There are interesting moments dotted throughout but they're fleeting, and I don't think it's too harsh to expect more considering the source material. The story is predominantly told via expositional dumps and there's little sense of mystery as a result. It's not a case where the game is holding back and being intentionally opaque either. There's very little to latch onto before this point, outside of a curiosity to see where the narrative could potentially go. Without an overarching goal to propel you forward, it feels unfocused and only attains a sense of momentum in its final few hours once the antagonist reveals themself. For the most part, you're tasked with visiting various locations where you'll need to either rescue someone or defeat a specific enemy before returning to the game's central hub. It's this unique take on a familiar tale that makes Lies of P such an intriguing proposition, so it's hard not to feel disappointed when the story doesn't kick into gear until close to its final act. Similarly, characters like the Fox, Cat, and Alidoro are reimagined as common criminals and thieves, who don their respective animal masks in order to achieve both anonymity and infamy. For one, Gemini isn't an anthropomorphic insect but rather a tiny puppet caged in a lantern on P's belt, acting as both a guide and source of light. Their names are usually where the similarities end, however-either in relation to the book or any Disney-produced retellings. If you're familiar with Pinocchio, you'll likely recognize character names such as the puppet-maker Geppetto and the talking cricket Gemini. The story sees you take on the role of P, a lifelike puppet who wakes up amidst the carnage of a puppet-led invasion of the fictional city of Krat. Still, Neowiz also implements just enough originality for Lies of P to eke out its own identity, even if it's as thin as a puppet string. Bloodborne is still a clear inspiration, as its tonal atmosphere and combat design call to mind the cosmic horror masterpiece, leading to it feeling overly derivative at times. This grim reimagining, combined with a striking Belle Epoque-infused setting, ensures that Lies of P's aesthetic stands apart from other Souls-likes, including From Software's own. Developed by South Korean studio Neowiz Games, Lies of P presents a very loose retelling of Italian author Carlo Collodi's 1883 novel The Adventures of Pinocchio. There's no shortage of Souls-likes vying for our attention, but only one can claim to put a dark and twisted spin on the everlasting story of Pinocchio.
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